I’m working on achieving a particle effect similar to the one shown in this playground, using the Unity exporter. Using the Particle Systems component, I’ve gotten the particles to fade-out as expected, but they do not fade-in. I tried adjusting the update function of the particle system in my code, but when I get the system like so:
let system = this.scene.getParticleSystemByID("StarParticles");
I get a
BABYLON.IParticleSystem which doesn’t have an updateFunction parameter. Is there a different way to access the particle system that I’m missing? Or do I have to create the particle system entirely manually in my code to get the desired effect?