I’d like to make my particles fade out over time. I fiddled with SolidParticle.color.a but cannot see any effect (although sps.computeParticleColor = true).
At best I’d even like to have a texture on the particle. The effect should be ‘vanishing smoke’.
Here’s an example using a texture and opacity texture (lines 19 and 20) , sps.mesh.hasVertexAlpha set to true (line 94) and uses deltaTime to fade particle (lines 64 - 66, 75 - 77, 10, 104)