Hi all - this is my first post, but I’ve been reading through community advice for a bit now and wanted to say THANK YOU for chipping in and answering questions.
I’ve been trying to create a basic, interactive XR scene using real-world map data, and have been having a lot of trouble on a few levels:
- const largeGround = BABYLON.MeshBuilder.CreateGroundFromHeightMap() approach is successful in creating maps of regional scale (and making scaling possible), but the resolution doesn’t work well
- I’ve exported a blender file in the style that I want to glb, but once imported, can’t scale it (despite reading previous questions and trying mesh.scaling.y = etc., which makes me extremely nervous for the value-added work I’d like to do once it’s in)
- When I try to export simpler blender files, I run into issues with the height data not being read properly (not sure why that is exactly).
The immediate question I’m up against is: what could be happening in my blender export of the model in preferred format that is making it impossible to scale it?
The more general question I have is: if you were looking to create a 3d map with interactive subsegments using BablyonJS, where would you create assets and how would you manage them so that UI, map meshes, and basic animations worked together? I’m looking to get ahead of what I assume could be exponential pain later in getting settings to work together.
Thank you!