Change the movement distance of the XRCamera and XRController by scalling

The default camera movement distance is 1m = 1unit.
I think we need some way to change the movement distance of the XRCamera and XRController to fit different sizes of scenes.
like this:

     var xrHelper = await scene.createDefaultXRExperienceAsync({ scaliing: 100 });
     var xrInput = new BABYLON.WebXRInput(xrHelper);

When we move the controller 1m in reality, the xrInput.controllers[0].pointer.position will move 100

Invoking @RaananW :slight_smile:

We actually had this implemented for WebVR, as it made sense back then due to the API. But it is not implemented for wenXR, as it requires a lot more than just scaling vectors.
Sorry. It is in general “just” scaling vectors, but for everything involving webxr - controllers, headset, life, the universe, and everything.
I can add that as a feature to develop, but a simpler solution would be to downscale your meshes (maybe using a parent mesh) instead.