I’m trying to play with the numbers in order to work out the effect values that I need in order to work in my scene, but it doesn’t seem as though the dof_focus_distance is a value that is editable from within the debug panels & inspector? Or am I missing something?
Thank you - does that then mean that the “distortion” value is not editable in the inspector? Is it worth me creating an issue to correct the label?
The value is also capped to a value of 10 in the inspector, which makes testing in the inspector very difficult for reasonably sized scenes. Having to keep editing my code, and refreshing the view, which is a bit of a pain.
The property is also called dofDistortion in the class, so I don’t know regarding changing the label… I’m not sure this property is a true dof focus distance… There’s a true DoF effect in the DefaultRenderPipeline and that one does contain a focalLength property.