when i saw the shader about clearcoatBlock, i found clearcoatVRrfract mad me Puzzled.
why refract parameters uses the worldposition?,Shouldn’t it be a direction vector from worldpos to eyePos?
I think @Evgeni_Popov was the one who made the block so he’s the best person to answer this ![]()
Actually it’s @sebavan who wrote this code, so let’s ask him instead ![]()
I’m not familiar with these computations and could not find the reference doc from “The order 1886”.
It puzzles me as well I ll have a look today, sounds like a typo to me ![]()
thank you for your reply, are there any results so far?
It is fixed by this PR:
thank you very much
snail
Can you explain what you mean by this? ![]()