when i saw the shader about clearcoatBlock, i found clearcoatVRrfract mad me Puzzled.
why refract parameters uses the worldposition?,Shouldn’t it be a direction vector from worldpos to eyePos?
when i saw the shader about clearcoatBlock, i found clearcoatVRrfract mad me Puzzled.
I think @Evgeni_Popov was the one who made the block so he’s the best person to answer this
Actually it’s @sebavan who wrote this code, so let’s ask him instead
I’m not familiar with these computations and could not find the reference doc from “The order 1886”.
It puzzles me as well I ll have a look today, sounds like a typo to me
thank you for your reply, are there any results so far?
It is fixed by this PR:
thank you very much
snail
Can you explain what you mean by this?