Currently, I’m trying to render a mesh with different colors on both (front & back) sides.
In the attached PG, I noticed that when I use HemisphericLight two grounds display red / blue on different sides, which is a “desired behavior”.
However, if I switch to PointLight the back face is rendered black.
Questions :
-
Would there be a way to get a “desired behavior” with
PointLight? -
Is it possible to change the position of the
HemisphericLight? In my personal project I’m usingPointLightbecause when I usedHemisphericLightbefore, the other side (viewed by using ArcRotateCamera) of the mesh was rendered dark(shaded). I wanted the viewed part of the mesh to be bright so I usedPointLightand updated position of the light to that of camera.