Hello, I am wondering if I can disable the backlight face color. For example, I created a simple cube below:
const scene = new BABYLON.Scene(engine);
const camera = new BABYLON.ArcRotateCamera("camera1", 1, 1, 4, new BABYLON.Vector3(0, 0, 0), scene);
camera.setTarget(BABYLON.Vector3.Zero());
camera.attachControl(canvas, true);
const light = new BABYLON.HemisphericLight("light", new BABYLON.Vector3(0, 1, 0), scene);
const box = BABYLON.MeshBuilder.CreateBox("box", {}, scene);
You can see from the cube that it has six faces. One of them is white, the other is black, and the rest of them are all gray. And what I want is to set all the faces the same (white color).
If not, in my project, it will produce a weird effect:
So if it’s possible in Babylon to make them the same color? Thanks!