i am trying HemisphericLight but some part of object seen dark and some part seen mush brighter
this.light = new HemisphericLight(“light”, new Vector3(0, -1, 0), scene);
if(this.modalpaperInfo.lightIntensity === undefined){
this.light.intensity = 0.7;
} else{
this.light.intensity = this.modalpaperInfo.lightIntensity ;
}