Clustered lighting in XR/VR renders different lights per eye

Hi and thank you!
I’m working in a scene with multiple lights in webxr. I’m using the clustered lights and I’m really impressed and look forward to continuing to use it. I did my initial testing and setup on a flatscreen and the lighting works as expected. However when I put the Quest 3 on and view the scene in VR I noticed something very disorienting. Each eye would have a different set of lights lighting up the scene.

Is clustered lighting not supported in multi-view/WebXR? Is this an issue with the oculus browser?
I added the default XR experience helper to the clustered lighting playground and its very obvious when you are in it. Moving your head around will have lighting jitter on the surfaces.

Once again thank you!

cc @Evgeni_Popov

Thanks a lot for the update