It’d be cool to support more lights sources per frame.
Describe the solution you’d like
WebGL: GitHub - wizgrav/cl2: Compute-Less Clustered Lighting
Playcanvas implementation: Clustered Lighting | PlayCanvas Developer Site
Something for Defold: GitHub - d954mas/defold-illumination-new
https://youtu.be/FEVm_CboaGA?si=HyIIeJbFL4KI1ZtW
Discussion
*Ported From GitHub