ClusteredLightContainer does not have a compatible scene that uses a right-handed coordinate system

https://playground.babylonjs.com/?inspectorv2=true#CSCJO2#36

In my scene, I use a right-handed coordinate system (I need to maintain consistency with models from Blender and Three.js). When using ClusteredLightContainer, I noticed that the lights flicker or become invisible when the camera moves. Switching to a left-handed coordinate system resolves the issue and displays the lights normally

1 Like

I also have the same issue ^^ : Clustered lighting is broken when using Right Handed System

We are going to have a look asap.

1 Like

The issue lies here. I attempted to inherit from ClusteredLightContainer externally to override this method, but it did not meet my requirements

2 Likes

This PR will fix the problem with clustered lights in rhs mode:

2 Likes