Heya, I was wondering if there’s any way we can get the code completion working for the engine in the JS playground to avoid having to look up its property and function names/spellings in the API doc?
The only way that I found that works so far is to create the engine manually and assign it to a global like in this PG.
But ideally it would work in the default and existing playgrounds as well. I tried editing the playground source in my local repo to pass engine and canvas to the createScene function but the playground editor still couldn’t autocomplete for them. So I guess the editor itself would have to be adapted to support that??