I’d like to bounce on this old topic I found in the forum when trying to understand why my collisions would not work from inside a mesh (i.e. a sphere, a cube, a capsule like shape). I did read the answer from @Deltakosh saying it’s by design and to save performance. Fair enough.
However, the solution of duplicating the mesh can be a bit of burdain when this mesh and the assembly is rather complex and imported (and/or merged or substracted).
Do yours believe that 3 years after this initial post, we could find a way to implement some parameter on a mesh collider to allow this mesh to have colliders on both sides? If not, I guess I will have to do it the ‘long way’. Or is there anything I missed or anything new to it?
Thanks and meanwhile, have a great day
I feel we could add a parameter to allow collision from the other side but let’s wait for Cedric to weight in
Your answer already made my day (even if it never happens) Already considering my request makes me happy (and yes, I believe in some cases it could become a true advantage). I.E: Forgot to mention the case around alpha blended meshes in my initial post.
It’s not just a parameter to add, there is a bunch of code to change and test . You can create an issue for this feature request. I’m not sure it can find its way in 6.0 but I encourage you to try to do a PR for that.
Thanks for your answer. I understand (and I thought so).
But then, from your answer, should I understand that you actually do think it would be a ‘nice to have’?
Thanks for taking the time and have a great day
as long as it helps someone, then it’s good to have.