Constant color regardless of lighting?

Please refer to this Playground from another user: Link.

Note that depending on the camera angle, the diffuse color of the blue health bar is affected by lighting.

How can we make the health bar’s blue color constant regardless of lighting? Thank you :smiley:

One way of doing that would be to set their emissive color instead of diffuse color, and have the light exclude them when rendering:

That’s a simple and effective solution :sunglasses:


Awesome, thank you, @RaananW! :stuck_out_tongue:

You can also disable lighting on the materials:

    healthBarMaterial.disableLighting = true;
    healthBarContainerMaterial.disableLighting = true;

and remove:

    light.excludedMeshes = [healthBar,healthBarContainer]

You will get the same shader code in the end, so it’s up to you to choose one method over the other (it’s sligthly easier to use the disableLighting property if you have multiple lights in your scene, as you won’t need to exclude your objects from all the lights, or if you have numerous objects you want to exclude from lighting that share the same material).


Thank you so much, @Evgeni_Popov :smile: