I create Standard Material and give this material a texture. My request is that this material will not be affected by light, but will preserve its colors on it, briefly appear in its own color instead of black.
this.av_no = new BABYLON.StandardMaterial(“avn”, this.scene);
this.av_no.backFaceCulling = false;
this.av_no.disableLighting = true;
this.av_no.diffuseTexture = new BABYLON.Texture(STORAGE_SERVER + "/gltf/avatar/shape1.png", this.scene);
this.av_no.diffuseTexture.hasAlpha = true;