Constantly UpdateMeshUnderPointer with fastCheck option

Is there any way I can turn on the scene.constantlyUpdateMeshUnderPointer flag with fastCheck option from ray class ?

Hey @phaselock

not now unfortunately. But happy to merge a PR to add this option

Its fine, I was looking for a fast toggleable flag for prototyping/testing. I went with my own scene.picking func. I don’t think its worth a PR given how easy scene.pick() is.

Thanks for letting me know !

1 Like