Is there any way I can turn on the scene.constantlyUpdateMeshUnderPointer flag with fastCheck option from ray class ?
Hey @phaselock
not now unfortunately. But happy to merge a PR to add this option
Its fine, I was looking for a fast toggleable flag for prototyping/testing. I went with my own scene.picking func. I don’t think its worth a PR given how easy scene.pick() is.
Thanks for letting me know !
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