I followed the steps of this link to export a blender object to babylon.js Blender - Babylon.js Documentation
Now I have my object (a metro station modeling in blender) and I can visualize the object using HTML script mention in the link I showed you.
The problem is that the shape of the object is like a fixed image , can I control the camera through BJS ? (rotate with the mouse, zoom in, zoom out), so that I can walk around my station.
and when I import the object, does the BJS exporter exports all the meshes of the object element by element and ensures their quality or exports the whole thing in one object ? (because I need meshes to use them in code for animations like mechanical stairs for example)
you will find attached an image of my station
with kind regards