I got one renderTargetTexture from depthRenderer.getDepthMap()
, and wanna filter some targets out of renderList, but depthRenderer.getDepthMap().renderList
always null
. How can i deal with the problem?
you should assign it to an array containing your meshes ?
Yes,i hope to do that it could be improve performance each frame
It will also lose some information so probably to do pretty carefully
And so,what can i do for my needs?
but be careful to ensure you have all the meshes you need