I looked at the .DDS files that Mr. Ryan has posted and the images are laid out in a PX,NX,PY,NY,PZ,NZ kind of format. Like a single long texture made from six regular SkyBox textures. Now I have created a number of regular skybox sets in the past, so I thought maybe I could use them to create a compressed environment texture using the sandbox
So here are the steps I used:
- Create a png image of a skybox laid out the way a .DDS file is - see below.
- Import that into PVRTexTool and save it out as a.DDS file
- Open a BJS sandbox window , drag and drop the PBR Spheres file, then drag and drop a .DDS file and then save as a ,env file.
When I tried step 3 with files from Mr. Ryan - it works fine. When I tried it with .DDS files I had created in PVRTexTool, the Sandbox locks up.
Am I just barking up the wrong tree here and it is not possible, or making a mistake somewhere along the way? Any thoughts welcome.