Hello, I’m very new to babylon. while I found that this is a very kind and helpfull comunity I was not able to find a solution to my problem, so I hope someone can point me in the right direction.
I have a 3d model composed of a lot of small meshes. I want to keep them as individual meshes, but to make it easier to asign attributes etc. I want to use a hierarchical structure, so I can just call the Parent nodes.
I tried to use collections in blender, but that did not work. I also found this topic, but that does not help either:
helpfull topic
This is how it looks in blender:
In the Sandbox it looks like this:
Calling
var collectionMuscle = scene.getMeshByName(“A_Parent”);
apparently it is not found. calling one of the individual meshes the if condition is true (then it fails because it has no children)
So I’m compleatly clouless what I’m missing. Pointing in the right direction would be appriciated.
Here is the code. I’m sorry I could not upload the data somewhere to build a playground.
const musclecolor = new BABYLON.StandardMaterial("musclecolor"); musclecolor.diffuseColor = new BABYLON.Color3(0.38824, 0.09020, 0.02745); BABYLON.SceneLoader.ImportMeshAsync( "", "http://127.0.0.1:8080/marma/resources/", "knochen_muskel_v4.glb" ).then((result) => { console.log("imported") result.meshes.forEach((mesh) => { // Apply scaling const scalingFactor = 0.08; // mesh.scaling = new BABYLON.Vector3(scalingFactor, scalingFactor, scalingFactor); console.log("aligned") }); console.log("test") // Access muscles var collectionMuscle = scene.getMeshByName("A_Parent"); // Set apperance of muscles if (collectionMuscle) { console.log("Set apperance of muscles") collectionMuscle.getChildren().forEach(function (mesh) { mesh.material.alpha = 0.5; // Set opacity to 50% mesh.material = musclecolor; // Apply color }); } });