Hi, how to prevent the change of the cursor when hovering?
I want the mesh to be clickable but without a hint from the cursor “hand”. (for a game)
What I’ve tried:
shapeL.actionManager.hoverCursor = null
But the cursor is still changing
shapeL= CreateSphere("shapeMInit", { segments: 16, updatable: true }, scene);
shapeL.actionManager = new ActionManager(scene);
shapeL.actionManager.hoverCursor = null
shapeL.actionManager.registerAction(
new InterpolateValueAction(
ActionManager.OnPickTrigger,
myMaterial,
'diffuseColor',
Color3.Red(),
1000
)
);