When using PBRMaterials, Is it possible to assign an ENV texture on a per material basis rather than rely on the one set at the scene level?
-Anupam
When using PBRMaterials, Is it possible to assign an ENV texture on a per material basis rather than rely on the one set at the scene level?
-Anupam
Yes. On tablet right now so cannot check, but basically you assign the reflection texture of the mat to the desired env.
yes! no problem
sorry guys this was a case of “can you google this for me?” lol. Off-course now I see in docs its right there “reflection texture”. I was searching for environmentTexture. PBRMaterials are so powerful, thank you all!
-Anupam