Custom ENV texture per material

When using PBRMaterials, Is it possible to assign an ENV texture on a per material basis rather than rely on the one set at the scene level?


Yes. On tablet right now so cannot check, but basically you assign the reflection texture of the mat to the desired env.


yes! no problem

sorry guys this was a case of “can you google this for me?” lol. Off-course now I see in docs its right there “reflection texture”. I was searching for environmentTexture. PBRMaterials are so powerful, thank you all!


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