Hey there! I was interested if it was possible to have a custom node block that works as more of an extension instead of just a block of code that can be re used in different shaders.
Example: I have a number of shaders they can all use a custom node block to create an effect which is great. but if I need to update that effect, currently I need to make the change and then go into every shader to replace that block / re hook everything up etc. I’d like to just be able to update that custom node and all the shaders that reference it, also updated.