What is the simplest way of having custom properties in the inspector?
We would like to let game designer tune parameters on some object. For example, delay after roulette has finished a spin and some other timings on objects.
Our expectation is that the designer selects a wheel and have an additional set of properties in inspector which are WheelMesh properties.
What is the simplest way to approach this? Anything ready to use?
Our idea is to have TS decorator @inspectable on class properties and then add a custom property grid to the inspector bringing the experience quite close to the Unity3D inspector. Is this something BJS would like to have a PR on? Or we are going to make exceeding job and this could be achieved in an easier way?