Hopefully, this hasn’t been asked before - if so, apologies.
I’m playing around with custom shaders for the first time and noticed with a simple shader example that a clip plane no longer cuts the model after applying the shader material to the mesh. Am I doing something wrong, or do I need to add something to the custom shader code?
Playground with the problem: https://www.babylonjs-playground.com/#Y6W087#186
Still learning, any guidance is much appreciated! Thanks, J