There’s no hook point before reading from the albedo texture that would let you change the uvOffset used for the lookup in the texture.
What you can do is creating a node material and using a bit of code to inject a custom attribute in it:
There’s no hook point before reading from the albedo texture that would let you change the uvOffset used for the lookup in the texture.
What you can do is creating a node material and using a bit of code to inject a custom attribute in it: