Looks like if i have multiple cameras in the scene and create a Default rendering Pipeline the lights are gone on the second camera.
Im using the Sandbox Inspector.
Looks like if i have multiple cameras in the scene and create a Default rendering Pipeline the lights are gone on the second camera.
Im using the Sandbox Inspector.
Can you provide a scene to test it?
Will do one tomorrow.
Here is the scene file and a video.
There are two problems.
One is that the Default rendering Pipeline is working only on the first Camera.
If i turn off a light i cant trun it back on and its also only shown in one Camera.
cam_troubles.zip (1.3 MB)
It’s probably just the Inspector which link a new pipeline to the current camera only. But when using the pipeline in your own app you just have to send an array of cameras in the constructor: DefaultRenderingPipeline - Babylon.js Documentation
(simple way is to write scene.cameras
in the camera
parameter)
Thanks for the hint.
Noted.
Yes by default the inspector will only apply the pipeline to the activecamera