@bghgary can definitely help with progressive loading…
Do you guys know how to get a progressive load (delayLoadingFile ) of a model and textures, we have a glb which is going to be over 100mb and babylon locks up while parsing it for a bit (well quite a long time, browser freezes during this process). We found a .NET progressive load converter thing which used .net core on the github repo, but it didn’t generate anything and no error message. Is there another way to get delayLoadingFile to work? or how to implement it in 3D max? or in JS/TS?