I think I just found a bug, that I feel not capable to solve.
Here is a PG: https://playground.babylonjs.com/#2KKVBH#121
Please just set the material opacity to 0.5 to activate the bug. It shows up in the console.
You just need to actiivate order independant transparency as well as a ground material with opacity != 1.
Have a great day!
Only the standard and PBR materials are compatible with OIT, not the materials from the material library (as is
I see, so if I have such a mesh, how can I disable the depth peeler for this mesh only without loosing the transparency?
It’s currently not possible, but this PR will add this functionality:
Once it’s merged, you can exclude a mesh from the depth peeling renderer by doing
Thank you, as always, for your quick and precise answers.