Global XR conference

Hi guys, I just did a talk / tutorial on 3D workflows to web 3D environments at the Global XR conference.

Went through the process of exporting a bunch of assets different assets use in web XR environments with a particular focus on my web 3d engine of choice Babylon JS.

Yeah I know that the Babylon exporter for Maya was just announced that it would be discontinued :rofl: but I was working on this for a few weeks prior to the news. This is coming from a 3D artist / animators pov of how to get out assets from our DCC to the web and if we’ve got a native exporter from Maya I’ll definitely revisit this and do some more testing.

Talk is here:

Conference details are here:

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