I’m trying to disable shadows on a hemispherical light, because I want an even, flat ambient light (with no shadows) in my scene, but it doesn’t seem to work. This is my code:
ambient = new BABYLON.HemisphericLight("HemiLight", new BABYLON.Vector3(0, 1, 0), scene); ambient.intensity = 2.0; ambient.shadowEnabled = false;
Setting shadowEnable to false doesn’t seem to do anything. Am I doing something wrong? Is it bugged? Need help.