Is the radius property of a Hemispheric Light supposed to behave as it would a spot or point light? I can’t seem to get the radius property to affect the specular highlight left from a hemispheric light.
The radius is an inherited property (from Light) but it is not used by the hemispheric light
Ahhh, is there a way to hide the specular highlight? Was using the hemispheric light as an ambient light source and didn’t want the highlight appearing. My only work around is to flip the light direction and swap ground and diffuse colors so that the highlight ends up on the bottom.
Why not using scene.ambientColor if you want a general ambient light?
Else you can set
light.specular = BABYLON.Color3.Black();