I have PBRMaterials with opacityTextures applied, with useBlurExponentialShadowMap, enableSoftTransparentShadow & transparencyShadow. I’m seeing the shadows for the mesh but it’s not taking into consideration the opacityTextures.
Do transparent shadows work for PBR materials or only standard?
Here’s a PG using PBRMaterial which doesn’t seem to work:
And working StandardMaterial version: