Does GS utilize the GS anti aliasing?

Does GS utilize that GS anti aliasing functionality?

Postshot can generate AA for GS and e.g. the PC player can toggle that in the quality settings?

Best. Werner

With .SPZ the flag trainedWithAntialiasing is set, kernel size is set to 0.1 and compensation is on. This is the same behavior as gsplat.

Without spz, these flags can be set manually on the GS depending on your datas.

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is there a documentaion about that? :frowning_face_with_open_mouth:

I feel like it needs a bit more documentation. I’ll do a PR shortly.

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I’ve added links in code comments for documentation : Gaussian Splatting Inspector V2 by CedricGuillemet · Pull Request #17240 · BabylonJS/Babylon.js · GitHub Beware, it’s a lot of math and derivative :slight_smile:

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Thank you so much!