Draw call count in XR

I have a button in an XR scene, which writes the # of draw calls to the console. I was wondering if this number includes the left & the right draw?

I know the number of meshes which are enabled, because I am assigning scene.getActiveMeshCandidates with my own function & culling all those where isEnabled = false, when things change, not every frame.

Doing hand tracking adds 56 meshes, which do not actually draw, so it is very hard to tell. Combine that with some meshes have multiple materials, one has 13 sub materials.

One reading I get is for 158 meshes I get 177 draw calls. Seems like it is only counting one for the left & right.

invoking @RaananW

Hi!

These are draw calls per camera, as they are individually rendered.