Quick question; is there a way to print out which objects cause draw calls? I’m meaning that I can get the total sum of draw calls easily, but after there is like 170 draw calls in the scene it would be nice to see what objects cause these to be easily able to optimize.
Sound like a good option for me if I can kind of easily decipher it…
What I would just need is to see what entities make how many draw calls. Would be so easy to see that “ok this object should not have this many draw calls” and things like that.