Hi,
I would like to draw a filled ellipse inside a DynamicTexture
and I was wondering how to it in a proper way, I’m playing around with quadraticCurveTo
, but I cannot get it perfectly right.
Thank you
Hi,
I would like to draw a filled ellipse inside a DynamicTexture
and I was wondering how to it in a proper way, I’m playing around with quadraticCurveTo
, but I cannot get it perfectly right.
Thank you
Biggest recommendation I would say is using the Babylon GUI!
You can create for mesh using BABYLON.GUI.AdvancedDynamicTexture.CreateForMesh() and then just add an eclipse on it and change the color to whatever you’d like.
MoveTo a × cos(0), b × sin(0)
for (angle = delta; angle < 2 × PI; angle += delta)
LineTo a × cos(angle), b × sin(angle)
You can easily reuse the 2d context from the dynamic texture so then you can do anything allowed by CanvasRenderingContext2D.ellipse() - Web APIs | MDN