Dual quaternion skinning?


Is there any way to use volume preservation skinning techniques such as “dual quaternion” when using a rigged mesh, instead of “simple” rigging which can generate “candy wrapper” effects.

In blender, they call it “preserve volume” or “Deform rotation interpolation with quaternions”.


I honestly do not think it is supported and we do not have plan for it at the moment I am aware of.

Adding @Deltakosh in case he has more ideas about it.

Ok thanks.

Unfortunately no we do not support that :frowning: