I’ve been trying to serialize a particle system with sub-emitters. For the textures, I want to encode them as part of the serialization instead of using an URL. I try the following:
Texture.ForceSerializeBuffers = true;
Texture.SerializeBuffers = true;
This worked on the parent system, but the textures of the sub-emitters were still in URL form. I wonder whether it is possible to encode all textures?
Here is the PG showing this: https://playground.babylonjs.com/#1AGCWP#42 (press “space” to start the system).