Hi all,
I’m developing a 3D product configurator and need some advice on environment and lighting set up. I wanted to avoid Sketchfab for this project and move over to Babylon but Sketchfab’s viewer setup and environment flexibility is hard to beat. You can see the difference in my screenshots - I want to achieve the high-quality Sketchfab environment in Babylon.
I have tried all kinds of things in Babylon to attempt to replicate my Sketchfab environment - ambient lights, directional lights, FOV, Bloom, Shadow Generator, SSAO etc but it’s still looking very unrealistic. I could not get SSR to make any noticeable difference. My textures are high quality PBR.
Can anyone recommend how I might improve things? Or if someone would like some paid work to help with this let me know.
Screenshots for comparison are here: Babylon - Google Drive
Thanks!
Rich