Hello!
I’ve noticed that cube environment texture applied to the scene is rendered on a PBR material with some parts of it flipped upside down, when createImageBitmap
is used for it.
Here is a link to PG.
You can see the difference if you compare latest version against 6.49.0 (I think the change was introduced around v.7.32.2):
8.0.2 / 6.49.0
Notice that I had to add engine._features.forceBitmapOverHTMLImageElement = true;
which is a private property and I guess only should be true
for the “native” engine, and not for web.
So my question really is if such rendering of environment texture expected or not?
Thank you!