Hello guys,
I try to render a model I got from turbosquid. As always I put it in the sandbox to see how it looks. It looks nice. Then I tried to implement it in my project and I noticed that the whole model is mirrored.
How can that happen? I just set up the engine, the scene and a hemisphericLight.
Sandbox:
Project:
I would like to know how to get the same result in my project as in sandbox. The materials look very different too. I appended the model to my scene via AppendAsync.
Thank you for your help 
You probably need to set an environment texture.
For eg:
scene.environmentTexture =
BABYLON.CubeTexture.CreateFromPrefilteredData("textures/environment.env", scene);
Unfortunately not. Initially I used the same environment texture, but it doesn’t change anything.
EDIT:
I included the studio.env instead of the environment.env and it’s as beautiful as in the sandbox. But the scene is still mirror-inverted.
Maybe you can try:
scene.useRightHandedSystem = true;
just after the scene is created (before loading the glb).
That solved it. Thank you very much!
This saved me after 2 days of digging around. Thank you so much
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