I try to render a model I got from turbosquid. As always I put it in the sandbox to see how it looks. It looks nice. Then I tried to implement it in my project and I noticed that the whole model is mirrored.
How can that happen? I just set up the engine, the scene and a hemisphericLight.
I would like to know how to get the same result in my project as in sandbox. The materials look very different too. I appended the model to my scene via AppendAsync.
Thank you for your help