I get an error when I create a material using NME as a floor material to accept cascading shadows from parallel light (shadows are fine), here is my pg address:
Hello and welcome to the Babylon community! ccing @Evgeni_Popov who knows all about lights and shaders
You have to plug the ViewMatrix
block to the view input of the Lights
block to get proper shadows with CSM:
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Thanks for your reply, your answer is correct