you can also animate them https://www.babylonjs-playground.com/#IBAZWV#3
or dynamically color, scale or texture them … up to your imagination
I made this one a while ago:
bump, refraction etc. is based on simplex noise.
thank you! but i have to mention that this is based on a lot of other work:
e.g. base noise shader:
I also put together a small demo with matcaps:
(this in turn is based on the following work of others (thank you):
A bubble that’s being pulled
WASD , ARROWS And GAMEPAD Controls (Triggers for Gas And Brake… Spacebar and X or Square for handbrake)
Note: Its still a very early prototype for my Drive Game (We still working camera jitter)
This version works:
really impressive !
Give credits to MackeyK24!
I’m just a gold dust collector!
Hmm, I believe matcap improves performance a bit by avoiding complicated light calculation on mobile:+1:t5:
Deformation on a sphere with an image file:
BABYLONJS ROCKS !!!
Make things glow:
this one does not seem to be Babylon.js
crazy how nature do that.
Also maybe we just remake it in babylon. How hard can it be?
yes @jerome knows how to do this? (For the points with particles).
But does anyone know the approach to render purple twisting clouds?
… or point clustering?
no idea, sorry
AR trees and fire.
The trees are 2D planes with opacity and lookAt(cam).
The fire is a particle stream
TAKEAWAY: Particle streams go well over 2D planes.
… we plan to use that to render purple clouds with different particle stream.
So far only video demos of the future project: https://youtu.be/rIHmZHfH-a0