Examples from the playground

excellent ! :blush:

you can also animate them https://www.babylonjs-playground.com/#IBAZWV#3
or dynamically color, scale or texture them … up to your imagination :wink:

1 Like

https://www.babylonjs-playground.com/#IBAZWV#4

2 Likes

I made this one a while ago:

https://www.babylonjs-playground.com/#NGH9FM#27

bump, refraction etc. is based on simplex noise.

cheers

5 Likes

… breathtaking! wonderful work, dannybucksch! :smiley:

1 Like

thank you! :slight_smile: but i have to mention that this is based on a lot of other work:
e.g. base noise shader:

I also put together a small demo with matcaps:
https://www.babylonjs-playground.com/#NGH9FM#22

(this in turn is based on the following work of others (thank you):

cheers

3 Likes

A bubble that’s being pulled

image
https://www.babylonjs-playground.com/#480ZBN#74

1 Like

https://www.babylonjs-playground.com/ts.html#3BIQ4K#2 is drivable :slight_smile:

WASD , ARROWS And GAMEPAD Controls (Triggers for Gas And Brake… Spacebar and X or Square for handbrake)

Note: Its still a very early prototype for my Drive Game (We still working camera jitter) :slight_smile:

2 Likes

This version works:
https://www.babylonjs-playground.com/ts.html#3BIQ4K#3

1 Like

really impressive !
excellent :slightly_smiling_face:

Give credits to MackeyK24!
I’m just a gold dust collector! :smiley:

Hmm, I believe matcap improves performance a bit by avoiding complicated light calculation on mobile​:+1:t5::+1:t5:

1 Like

Deformation on a sphere with an image file:

image
https://playground.babylonjs.com/#NE34YD#1

image
https://www.babylonjs-playground.com/#1CCIP1#6


https://www.babylonjs-playground.com/#P9UZG#17

BABYLONJS ROCKS !!!
image
https://www.babylonjs-playground.com/#V0WW9#83

3 Likes

Make things glow:


https://playground.babylonjs.com/#G2F8LN#40

2 Likes

this one does not seem to be Babylon.js

crazy how nature do that.

Also maybe we just remake it in babylon. How hard can it be?

1 Like

yes @jerome knows how to do this? (For the points with particles).

But does anyone know the approach to render purple twisting clouds?

… or point clustering?

no idea, sorry

AR trees and fire.

The trees are 2D planes with opacity and lookAt(cam).
ar7
The fire is a particle stream

TAKEAWAY: Particle streams go well over 2D planes.

… we plan to use that to render purple clouds with different particle stream.

So far only video demos of the future project: https://youtu.be/rIHmZHfH-a0

2 Likes