Dudes with new skins:
Something for inspiration
That looks nice!
600 Iterations of a mandelbrot set that you can navigate with wsadqe or arrows and -+.
The mandelbrot code was jacked from a project I saw P_Malin do on GLSL sandbox. I just added the controls to navigate it and brought everything into a acceptable float range to zoom in and out a bit without error.
Really Nice. One of the best vehicle handling seen so far. I still feel a bit like driving a ‘savonette’ in Cyberpunk;)
Can you make a more ‘steady’ vehicle with better control?
a little hooligan
Yellow snow simulation demo )) - morph in action
Important life lesson: never eat yellow snow
“Liquid ball” - sphere + vertex shader with simplex noise morphing + PBR material
Man I truly love your demos! Please cc @babylonjs if you tweet so we can amplify
Shoot the sphere (if you fast enough )
Drunken camera version - Babylon.js Playground
“Night rain” - trying to make raindrops with thin instances
And a similar simplified demo with stars
“Star track” - thin instances + bloom
(operate with left and right mouse buttons)
displaying quad wireframe
“Color twist” - tube building demo
Awesome! I’m loving this new aesthetic
Recursive screenshots as textures - https://playground.babylonjs.com/#WEICS8#3
drag the sphere to rotate the arm.
drag the box (right hand) to move the arm the skeleton do the rest. nice move for salutat
does anyone know a simpler way to control the bones? can’t you just move the bone?