Dudes with new skins:
That looks nice!
https://playground.babylonjs.com/#1TYUG2
600 Iterations of a mandelbrot set that you can navigate with wsadqe or arrows and -+.
The mandelbrot code was jacked from a project I saw P_Malin do on GLSL sandbox. I just added the controls to navigate it and brought everything into a acceptable float range to zoom in and out a bit without error.
Really Nice. One of the best vehicle handling seen so far. I still feel a bit like driving a ‘savonette’ in Cyberpunk;)
Can you make a more ‘steady’ vehicle with better control?
a little hooligan
Yellow snow simulation demo )) - morph in action
https://playground.babylonjs.com/#IQV8D7#1
Important life lesson: never eat yellow snow
“Liquid ball” - sphere + vertex shader with simplex noise morphing + PBR material
Man I truly love your demos! Please cc @babylonjs if you tweet so we can amplify
Shoot the sphere (if you fast enough )
https://playground.babylonjs.com/#21FIRD
Drunken camera version - Babylon.js Playground
“Night rain” - trying to make raindrops with thin instances
And a similar simplified demo with stars
“Star track” - thin instances + bloom
https://playground.babylonjs.com/#IQV8D7#5
Terrain Painter
(operate with left and right mouse buttons)
Awesome! I’m loving this new aesthetic
drag the sphere to rotate the arm.
drag the box (right hand) to move the arm the skeleton do the rest. nice move for salutat
does anyone know a simpler way to control the bones? can’t you just move the bone?