Exploring BabylonJS's Future in VR/AR Technology Post-Apple Vision Pro Launch


Hi all,

With the recent unveiling of Apple’s Vision Pro, the VR/AR industry is buzzing with potential for mainstream adoption. Given BabylonJS’s existing VR capabilities, I’m keen to understand if there are plans or ongoing developments to enhance its VR/AR offerings.

How does BabylonJS aim to position itself in the evolving VR landscape?

1 Like

Wow, that’s an interesting question :slight_smile:

Babylon has been supporting WebVR since 2015, WebXR since 2018. The Apple vision pro is a VR headset, and we do support it, but we are limited by apple’s implementation of WebXR and what they support. For example, Apple prevents us from running AR sessions on the vision pro. Why? ask them…

Apple hasn’t changed our roadmap to fully support everything WebXR has to offer, and we will continue releasing fixes and new features to our current XR support.

For open issues that we are planning to support you can check our open GitHub’s issues - Issues · BabylonJS/Babylon.js (github.com)

I hope that’s the answer you were looking for :slight_smile:

1 Like

Thank you @RaananW, that was really helpful!

1 Like