I’m trying to create simple scene and learn babylon.js.
I want flat shading in result. but there is some problem with it. or I hadn’t got how to do this right.
- Create DirectionalLight
- Create Box (rotate by x to different shading on faces)
Everything is ok
- Add simple mesh from blender export
Shading is not ok - it looks like spotlight with some falloff. Changing specularColor to (0,0,0) not working. Assign same material as box not working too.
What I did wrong?