Does an existing method exist to find a transformNode of a bunch of meshes / assets parented to it in the scenegraph that are nested up to x levels deep?
Or in general how do I instance up the hearchy searching for the nearest typeOf…mesh…transformnode… light, ext…, in hearchy?
just strait recursion or is there a better way or existing method?
+mesh <-- if here I can cheat by calling .parent
–mesh <-- if here, how do I navigate to tnode?
--------mesh <-- What if I don’t know how many level’s deep a mesh is in tree, and I just want to find the closest transformNode?