I am trying to create few banners, I found that I could use StandardMaterial to add image as Texture on object, but this way image is not fitting inside.
here is a PG with issue: Babylon.js Playground
I have tried to scale manually (photoshop and u/vScale method):
tvImage.diffuseTexture.vScale = 4;
tvImage.diffuseTexture.uScale = 2;
but its not very efficient, I need some auto-fit solution where image auto stretch on mesh. how can I achieve it?
Thanks
Hi @Dshah_H
Appears you have some UV issues 
Is it supposed to be on the back of the mesh too?
Thanks for replying @aWeirdo
Yes, I need it on both sides to display the same full image.
with curved edges, 174 uv indexes, this is perhaps best done in your 3d software of choice 
you mean to create image in 3d software? This will not work, I want the possibility to change images on mesh dynamically, by providing image URL.
Thanks
I ment to fix the mesh uvs in your 3d software
ah got it, so the mesh has issue, I am just programming this scene, not very familiar with 3d software so sent to my 3d artist to look into it. Thanks